BRYGS

Author: Brygs

  • On the Peloton Strive Score

    On the Peloton Strive Score

    Before I begin discussing the Strive Score, let me note that I’m not a doctor or any other type of accredited authority. I’m just an ordinary Pelotoner who likes data. This blog should not be used in place of advice from a real medical expert.

    On April 30th, 2021, Peloton announced a new heart rate-related metric across all workouts. They call it “Strive Score” and here’s how they describe it:

    Strive Score is a personal, non-competitive metric that measures your performance in every workout—from equipment to the floor. All you need is a compatible heart rate monitor…and some good old-fashioned motivation.

    Peloton PR

    The Holy Grail, not just for Peloton but for all on-and-offline fitness programs is finding some way to quantify effort in a way that is meaningful regardless of your personal physiology and fitness level. This sort of universal measurement has so far eluded sports science, and is a huge barrier in the automation of any sort of personalized training program. Some day, when science has evolved sufficiently, we will look back at the sort of metrics we use today as being very crude, but nevertheless today this is what we have to work with.

    Peloton’s best metric in this regard is the good ol’ FTP number. FTP, Functional Threshold Power, is a number which is arrived at by actual experimentation on the athlete. Basically, to find your FTP score, you work as hard as you possibly can for a period of time, and however much work you can do (a multiplier might be involved depending on how long your test is) becomes your FTP. Your workout intensity is then based on that number (10 minutes at 80% FTP, 5 minutes at 110% of FTP, etc). Periodically, you re-test to recalibrate, and use the new FTP number as the basis of future workouts.

    The Strive Score explained

    Many people do not want to endure the FTP test, and that’s understandable. Unfortunately, if you’re not going to be using a benchmark that was at least arrived at using real-world data about you individually, you really have no choice but to fall back to something that is far more generic. This is where heart rate comes into the picture. Heart rate correlates to effort, of course. Your heart rate is slowest during most phases of sleep, and is highest when doing strenuous work such as running or climbing stairs. We’re all individuals when it comes to how quickly our heart rate increases under stress and how quickly it recovers when resting, but it’s generally safe to say that you’re generally working harder when your heart rate is higher, and working less hard when it is lower.

    The Strive Score seeks to quantify heart rate over time. Even sitting still you’ll generate a strive score value over time (at a rate of about 0.0048 points per second), as long as your heart is beating. The longer you go, the higher the score rises (so a ten minute effort at constant heart rate will yield double the score of a five minute effort at the same heart rate). Raising your heart rate above a certain percentage of your maximum heart rate* triggers a bonus multiplier (starting at 2x for heart rates above 65% of maximum).

    Peloton’s heart rate zones. Zone 1: < 65% max, Zone 2: 65%-75%, Zone 3: 75%-85%, Zone 4: 85%-95%, and Zone 5: > 95% maximum

    Since the heart rate multiplier and time are the only variables, it is fairly easy to calculate the theoretical minimums and maximums of the Strive Score, and they are as follows**:

    MinutesMinimumMaximum
    51.411.6
    102.923.2
    154.334.8
    205.846.4
    308.769.6
    4513104.4
    6017.4139.2
    9026.1208.8

    Note that the strive score is incremented every second, so you will not be able to hit the max score for an interval unless your heart rate is the maximum zone going into it.

    Reading the table: The table above lists the minimum and maximum attainable values for the indicated duration. For example, if your heart is beating, you cannot get less than a 1.4 score in five minutes of exercise, because you will be in zone 1 the entire time. If your heart rate is in zone 4 or above for the entire five minutes, your five-minute maximum would be 11.6 points. If you effort is not strictly zone 1 or zone 4+, your strive score will be somewhere between these minimums and maximums, depending on how many seconds you spend in each zone.

    Strive Score or FTP, which is best?

    I think I can say without fear of contradiction that the FTP test result, if arrived at after a valid test, is the best available metric of fitness available to us. It’s what I use to track my own fitness, and I rely on it more than I do heart rate or Strive Score.

    Another nice thing about FTP is that it is not a Peloton concept, but rather it is used in other areas of sport. Zwift has a very nice feature to calculate FTP, for example.

    All that said in favor of the FTP, the Strive Score has one very intriguing feature that FTP lacks, and that it is intended to be an indicator of effort rather than an indicator of achievement. As your fitness improves, it actually becomes easier and easier to hit your FTP numbers (which is why you need to re-test and re-calibrate periodically), because FTP is a measure of achievement, and when you’re fitter you can achieve more (or, in this case, achieve the same with less effort). Strive Score, as a measure of effort, should be less affected by your relative fitness (though it is, to some extent). For people seeking to improve their fitness, and who are looking to get some sort of feedback that they’re putting in the right amount of effort (at least, as compared to other attempts), the Strive Score could be a useful metric for that sort of information.

    * Maximum heart rate is estimated using age.

    ** The per-second strive point value of 0.00483 was arrived at through experimentation. Please let me know if you get markedly different results, and I will try to refine this value. I confess that I expected to find it to be a “rounder” number, such as 0.005, but it doesn’t actually seem to be quite that high.

  • It’s not easy being a pit bull

    It’s not easy being a pit bull

    If a dog spends over a year at a shelter, watching patiently as the dogs around her come in and out every few weeks, you can be pretty sure the dog has some medical or behavioral challenge that makes it necessary for the shelter take extra time to find the “just-right” adoptive family.

    Or maybe it’s just because she’s a pit bull.

    Shelter life is a challenge for any dog– for reasons that are probably not hard to imagine– but pit bulls have it even harder. There’s one particular dog that brings the whole issue into focus for me, and that’s a dog named Bijou.

    Bijou arrived in late 2018 from another shelter. She quickly gained fans among the volunteers for her cheerfulness and her enthusiasm for play. She was healthy, and at about five years old wasn’t so old that potential adopters shied away. She made friends easily. We had a lot of fun afternoons running around in the field, and this dog loved a Kong like no dog I’ve ever met. As for her adoptability, though, Bijou had two strikes against her. One is that, frankly, she’s not really into dogs.

    Some dogs just don’t like other dogs. They like hanging out with their people, and don’t really have much use for dog-friends. The reason why this is such a big deal for a dog like Bijou is that often in the shelter, when we have a long-time resident as well-liked as Bijou, eventually one of the volunteers adopts her. But the catch is that most volunteers, if their circumstances allow it, already have one or more dogs at home! Many of Bijou’s fans, myself included, just couldn’t take this dog home with them.

    The other reason that Bijou remained at the shelter, month after month, is that she is a pit bull, and life isn’t easy if you’re a pit bull. Many people fear you, and even if they don’t, they have to deal with friends, relatives and/or landlords who do. About ten months into Bijou’s stay in the rescue, I had the chance to show her to a great family that was looking for a playful dog. They all got along great during the “meet” and it looked like she had finally found her “furever” home. Later, though, there was bad news… the family told me that they were avid campers, and they learned that a pitbull would not be welcome in a lot of the places they go.

    Back to the kennel she went.

    Pit Bull: America’s Dog

    Petey

    It wasn’t always that way. For most of the breed’s history, pitbulls (which is actually a collection of several breeds: the American Pit Bull Terrier, the American Staffordshire Terrier, Staffordshire Bull Terrier, and a few others) were neither shunned nor feared the way the are today. Indeed, it would be easy to make the argument that the pitbull is “America’s Dog”. In the 1920s and 30’s, one of the most famous dogs in the country, Petey, was a pitbull (actually, two), as was Buster Brown’s trusty sidekick. Pitbulls weren’t fancy, but Americans tend to reject anything that seems too fancy, anyway.

    To illustrate the pit bull’s place in the American pantheon, you can see how often it appeared as a symbol of America during the world wars. While Germany was often portrayed by the dachshund and England the bulldog, no dog better suited America than the pit bull: no ifs, ands, or buts about it. (As a historical footnote, dachshunds were treated horribly by Americans during the wars, with the little dogs sometimes being beaten or poisoned by those who felt the little twenty-pound dogs posed a clear and present danger to the nation. At the same time, the German Shepherd Dog was renamed –temporarily– “Alsatians“, or just plain “Shepherd Dogs”.)

    Wallace Robinson poster featuring bull terrier
    Wallace Robinson produced several propaganda artworks featuring the pitbull representing America.

    Theodore Roosevelt had a pitbull, named “Pete” in the White House, but I won’t go into that particular case because Pete wasn’t exactly the model of good behavior. All I can really say is that, like people, all dogs are individuals and just as there isn’t anything about a pitbull that makes them somehow worse than other dogs, there also isn’t anything about a pitbull that makes them somehow better. So, let’s carry on.

    Not the original “bad dog”

    For a generation now, pit bulls have carried the stigma of aggressive, dangerous dogs, so it’s hard to imagine that fifty years ago, they were safely outside of society’s crosshairs.

    In fact, the first widespread breed-loathing in this country occurred in the late 19th century, and involved “spitz-type” dogs, a group that includes Huskies and Pomeranians, and stems from some dubious scientific claim that they were particularly susceptible to (carrying) rabies. This panic resulted in the widespread destruction of spitz-type dogs and breed-specific legislation, many of the same things we see today in regards to the pit bull.

    Pit bulls didn’t begin to get their bad reputation until the 1970’s. Beginning in that decade, the American people became increasingly fearful of violent crime. Whether the country did actually become more dangerous during this time or whether this was just a mass hysteria (or a combination of the two) no longer matters; Americans were convinced that violent crime was on the rise, and they were afraid. Fearful Americans sought dogs to accompany them for protection.

    For the well-to-do, the German Shepherd Dog was the protection dog of choice. (Notably, German Shepherd Dog bites outnumber pit bull bites in most tallies, but it is widely recognized that bite data is woefully poor as a whole and shouldn’t be relied upon.) The less-moneyed gravitated toward pit bulls which were smaller than GSDs, less costly to keep up, and easier to keep on a smaller property or an apartment. It goes without saying that in America, the less-moneyed classes also tend to be the minorities.

    Once the pit bull became associated with the poor and minorities, it became easy to use discrimination against the dogs as a convenient proxy for discrimination against their people. It may be illegal (and, in most circles, socially unacceptable) to refuse to rent an apartment to certain colors of people, but society considers it perfectly OK to refuse to rent an apartment to an owner of a pit bull, which statistically speaking is more likely to be a minority or member of the lower classes.

    Embracing the stereotype

    At this point, we begin to enter a cycle, when popular culture begins to embrace the bad-boy characterization of pit bulls. Some people took on pit bulls as pets precisely because they were considered dangerous, and encouraged their dogs to be aggressive. The pit bull became the dogfighting icon, and even though it has been a long time since there have been a substantial number of fighting dogs in this country, the perception has been cemented. Google the phrase “pit bull logo” and witness the preponderance of spiked collars and snarls. Increasingly, dog bite stories in the news tended to identify the biting dog as a pit bull despite very sketchy background information (“witnesses may be predisposed to assume that a vicious dog is [a pit bull]”).

    The first rows of a Google image search for “Pitbull Logo” shows clearly how we think of them.

    Breed-specific legislation — with no foundation in reliable data — targeted pit bulls in a number of American cities, and are only recently being rolled back as we, as a nation, begin to realize the flimsy rationale and bad data behind them. In 2020 the people of Denver to vote to lift a pit bull ban that costs the lives of thousands of dogs — dogs that had no history of aggressive behavior. The ban had been in place for thirty years.

    Although America is far from being able to free itself from widespread racism, there are very few places in this country one can openly embrace racism without becoming a social pariah. Not so with prejudice against pit bulls. People who pride themselves on their commitment to racial harmony and fairness in this country have no problem singling out one breed of dog (often based solely on appearance) and declaring them to be worthy of death. And America is not alone. Just last week in the UK, a dog who, in the words of the judge overseeing the case, has an “excellent temperament” and was not known “ever to have shown aggressive or dangerous behaviour”, will be put down because he is a pit bull-type dog, one of the breeds specifically impermissible under Britain’s Dangerous Dog Act.

    The legacy

    Even in the “woke” 2020’s, the discrimination we show against pit bulls is appalling. Pit bulls spend years in shelters hoping to be adopted, either because people fear them or do not want to take on the societal baggage associated with owning a pit bull.

    Thankfully, there are still people out there whose minds are a bit more open. Around Christmas time last year, a family — parents with two small children — came to the shelter to visit with the dogs. They had recently lost their family pet, they said, and although they were not looking to adopt another just yet, they thought the kids would enjoy giving treats to some of the shelter dogs and brightening their day.

    Then they met Bijou.

  • Zwift display part 1: speed, distance, and the basic display

    Zwift display part 1: speed, distance, and the basic display

    As it turns out, the most popular pages on this site are some posts I created a year or two back regarding the Peloton screen and what all the numbers on it mean. I thought it might be of interest to people if I created the same for Zwift, because there are many more overlays on the Zwift display, and they are also contextual — that is, they change depending on what you are doing in the game at the time.

    Because this topic is so vast, I am going to have to build my post(s) out in stages, starting with the most common overlays and working my way toward the less common variations, including workout and racing. I’m committed to doing an update each week, but it may, in fact, be several weeks before I’m able to capture it all. Ever since I had the idea to document it all I’ve been mindful of how much data is actually on the screen and how often it changes, and the job gets bigger every time I look at it!

    The top-center display: the basics

    I might as well get into it, though, so here goes!

    Zwift-Center Box

    This is the display that is top-center of the screen, in its most basic form. If you are doing a workout or in a race you may see additional data (I’ll document later), but if you’re just riding around then this is your basic display, and contains all of the most basic information about you and your ride. The data shown above is always present in every mode of the game.

    The blue number on the left (38kph in this case) is your speed. Whether it’s displayed in mph or kph depends on whether you’ve selected “imperial” or “metric” units in the preferences. (It is well known that Zwift points accumulate approximately 7% faster under the metric scheme, so that’s what most people use, even in the USA).

    The black number in the center (14.1km) is the odometer, the total distance of the ride up to that point. It starts at zero and counts up as you ride.

    The blue number to the right of the odometer (which reads 110m in the image above) is the amount of vertical climb traveled so far in the ride. This is displayed either in feet or in meters, depending on your choice in preferences.

    The far right, black number in the white box (30:07) is the elapsed time of the ride. It is labeled “ET” for elapsed time.

    Below this top row of numbers is an orange progress bar. This gives you a graphical representation of how far you have to go to get to the next level in Zwift. Generally (but not always) the distance between each level in Zwift is greater than the distance for the previous level, so one tends to advance more quickly early on and progressively more points are needed to advance as you progress through the levels.

    Just below and left-justified with the orange progress bar is a bike icon and your current level (31 in this example). The blue number that is below and right justified with the orange progress bar is the number of “drops” you have accumulated. In this example, 3,041,516 drops are shown.

    Briefly, drops are a sort of currency in Zwift, and you can spend them on new bike frames and wheels (other bike frames and wheels are awarded to you for certain accomplishments, such as completing the California, Italy, or Everest Challenges).

    You can see to the right of the drops number a thumbs-up icon. That icon is only present for a few seconds after receiving a “ride-on” from another player. For those few seconds, you accrue drops at a slightly accelerated rate. There is also a mountain icon that you might see, which indicates that you are accruing drops faster due to riding on a relatively steep incline. And yes, you can be both riding an incline and receiving a ride-on at the same time. In that, case you will see the icons alternate for as long as they are in effect.

    So, that’s the most basic display, and still it took several paragraphs! Let’s get into some of the contextual displays:

    On a route

    Here’s a display that is much like the basic Zwift display, but with some additional information at the bottom. You can see a progress bar and a checkered flag with a distance number (17.4km). This is how the main white box will look if you are riding a fixed-distance route, such as in a meet-up or event. The progress bar shows progress along the route (looks to be about 20% in this example) and the blue distance number is the distance remaining in the route. Since it’s the distance remaining, you’ll see it decrease as you ride. Ultimately, the blue bar will become completely filled in and the blue distance number will diminish to 0, and that will be the end of the fixed-distance route.

    Basic display during timed segments

    segment display

    When you are approaching the end of a timed segment, the display changes to show more information about your performance during the timed segment. The top of the display is the same as usual, showing (l-r) speed (10mph), distance covered so far (15.5mi), height climbed so far (1525′), elapsed time (1 hour, 2 min, 23 seconds), a progress bar showing progress to the next level, the current level (17) and the current number of drops (672,306).

    Next you’ll see two blue boxes. The left box is your own elapsed time through the timed segment (33:13.80 in this case). The right box is the time it took another rider to complete the segment. In the illustration, it shows me that D.Foley completed the segment in 33:22.95 and took 49th place for the segment. This tells me that I have approximately nine seconds to finish the segment to take 49th place from D.Foley. If I cannot complete the segment in less time than Foley, the right-hand blue box will show me the time of the 50th place finisher, and I can try to beat that. The right-hand box will cycle through all the finishers until I, myself, finish.

    The bottom line on this display, from left to right, is the distance left to go in the segment (84 feet), an estimated time to complete the segment (33:19 – note that this is the estimated total time, not the estimated time remaining), and my own 30-day PR for the segment.

    So, if everything went according to plan on this ride, I would have finished the segment six seconds after this screen shot was taken, finished in 49th place, and pushed D.Foley to the 50th spot. Of course, it ain’t over until it’s over, so you need to keep pushing until the finish line!

    UPDATE: I had planned to make this a series of posts describing all of the overlays of the Zwift screen, but as I started gathering information about the next screen I was working on, I found that there already was a lot of good documentation available, on sites like ZwiftInsider and others for that reason, I think I will not continue to build out this set of posts. I might change my mind if Zwift adds new features without any good documentation, but for now I do not want to duplicate work that’s already been done.

  • On lug nuts

    On lug nuts

    I am uncharacteristically perturbed by the recent announcement by NASCAR that the “NextGen” car in development will do away with the familiar five bolt wheels in favor of a single lug nut. I tell you, take your eye of these guys for a minute and they think we’re in France, or something.

    Here’s what happened…

    Good old American steel stock car wheel (left) and the hoity-toity aluminum wagon wheel with the spinner hub.

    NASCAR is moving from the time-honored 15″ wheels to enormous 18″ ones, I guess because the ride of a NASCAR race car wasn’t harsh enough, they decided to shorten the sidewalls. It’s bad enough our road-going cars have 18, 19, 20-inch wagon wheels that make them jittery, bend in every pothole, and get scraped up on every curb. Now, NASCAR has to follow suit. Well, at least they’re doing something to emulate true stock cars, which they’ve really seem to have abandoned over the past decade or so.

    That’s not all, though. This new 18″ wheel isn’t made out of good old steel –which I shouldn’t have to mention was plenty good enough for Richard Petty and Dale Earnhardt– but rather a fancy, exotic metal: aluminum. ALUMINUM! I’ll bet they pronounce it “al-yoo-MI-ni-um”, like the English. Aluminum wheels –like the people who design them, no doubt– react badly if the lug nuts aren’t all torqued down to the correct specification, so they’re prone to failure if the tire changer doesn’t fully tighten all of the lug nuts.

    You got that right… you won’t have any problems unless the mechanic failed to make sure that the nuts were put on just right. On an American car. Why are we even worried about that? When was the last time an American car had a quality control problem?

    The solution to the problem, apparently, is to have one giant lug nut, just like on this car:

    When you think of NASCAR, do you picture an Aston Martin with euro-style roundels and wire wheels? Maybe you should, ’cause it feels like that’s where we’re headed.

    Come on now, guys! I’m fine with the six speed transmission you have planned. After all, I can’t remember the last non-vintage four speed I’ve seen. Ditto with the independent rear suspension. And I’m not going to grumble about your carbon fiber tub and moving the driver more to the center of the car because you pretty much have to do what you have to do for safety. But eliminating 75% of your lug nuts is just going too far. This isn’t Formula One or any of those fancy-pants European series. This is ‘Murica. Not only has the humble lug nut been THE fan souvenir for decades, but having them spat out and flung around, hither and yon, by the spinning wheels of cars racing out of their boxes always gave Pit Road a dynamic, war-zone feeling.

    Save the lug nuts, NASCAR. It was bad enough when you got rid of the Catch Can Man. I can’t believe that was ten years ago already. Next thing you’re going to tell me is that you’re going to lose the whole gas can idea and run gas hoses out to the cars during pit stops, just like they do it over in Europe.

    Mon Dieu!

  • Wahoo Kickr AXIS Action Feet review

    Wahoo Kickr AXIS Action Feet review

    If you’re a Zwifter, chances are that you’re running (or wish you were running) the Wahoo Kickr smart trainer. The Kickr, which is now in its fifth generation, may not be the absolute best trainer out there, but it is the established leader in the space, and when you’re dealing with a system such as Zwift that has components from so many different manufacturers involved, there is safety in numbers.

    Wahoo Kickr Axis Action Feet
    Photo from Wahoo showing the new parts (in black)

    Competitors are always trying to find an edge, of course, and some of those competitors started to explore bikes that lean, something the Kickr does not do. Saris introduced the MP1 Nfinity Trainer platform, a $1200 boogie board for your bike, which I am going to try out as soon as $1200 doesn’t seem like a ton of money to me. (Attention Saris: I’m an influencer! Send me one of these!) Manufacturers like RealRyder and Bowflex have bikes that lean (though, notably, Wahoo’s own $3500 Kickr Bike doesn’t), and although those machines aren’t direct competitors to Wahoo’s Kickr, you have to imagine that all of these cycling products will converge over time and that market share matters.

    I don’t have any insider information, but it certainly seems to me that Wahoo felt the need to respond to this trend, and their response comes in the form of AXIS Action Feet, a product whose very name seems like a desperate bid to generate excitement.

    What are the Kickr AXIS Action Feet?

    axis foot for side
    The biggest difference with the AXIS Action Feet are on the sides, where larger, thicker feet (shown attached to the Kickr replace the much smaller original feet.

    The AXIS Action Feet are standard issue for the new Wahoo Kickr devices, and available as a retrofit for older models, at a not-insignificant price of about $80. Still, after one spends a couple grand on a bike and at least a thousand dollars for a Kickr setup, an additional eighty bucks might seem like a trivial amount to pay for an improvement in the experience. Still, eighty dollars is eighty dollars.

    The AXIS Action Feet (I’ll just call them “Feet” with a capital “F” from now on) is a replacement set of feet for the Wahoo Kickr.

    installing the Kickr AXIS Action Feet

    Installation of the Feet is very simple, and can even be done without removing the bike from the trainer, if you’re lazy. Just push one of the Kickr arms back to the center and lay the whole assembly on its side. You might get a bit of grease on your fingers but it’s not a dirty job.

    The front and back replacement feet require a Phillips screwdriver. The side Feet just screw in. The blue aluminum retainer is a stock piece and you can just swap them over to the new feet. Installation is a ten minute job, and there is very low risk of damaging anything or injuring yourself, as long as you’re careful.

    The difference between Action Feet and the stock feet

    axis foot for front
    The front replacement foot (seen attached to the Kickr) is much beefier than the stock foot, but functionally isn’t really any different.

    Two of the feet are along the centerline of the bike and are basically needed only because the other two feet, the ones that are attached to the arms, are taller requiring the centerline feet to be taller as well. So, the forward and aft centerline feet aren’t very remarkable, they’re just slightly beefier versions of the stock feet.

    The only Feet in a position to make any difference (literally and figuratively) are the two Feet attached to the stabilizing arms of the Kickr. These replacement Feet are, as you can see from the photo above, considerably beefier than the ones they replace. They are also bigger in surface area, so they will perhaps help a bit in keeping your Kickr from sinking into the carpet or your mat. As with the stock feet, you can height-adjust the two “side Feet” to level the bike.

    Do the Wahoo Kickr AXIS Action Feet make a difference?

    Answer: No.

    Oops. That’s far too short an answer considering I’m making a whole blog post out of this topic, so I’d better elaborate, and maybe provide some caveats.

    I’ll start with the caveats. One is that I didn’t perceive a noticeable difference, and that doesn’t mean you won’t. Second, my bike is on top of a thin mat which itself is on top of a reasonably thick carpet. I think that if the bike were directly on a cement slab, then maybe I’d have a better chance of detecting a difference. As it is, I really don’t think I can tell the difference.

    Axis foot for rear
    The rear foot (seen installed on the Kickr) is, like the front foot, pretty much just a spacer lift the trainer a bit to accommodate the thicker side feet.

    The Action Feet ride experience

    As I said, in my experience, the experience of riding with the Feet isn’t noticeably different from the experience of riding with the stock feet, but I don’t know if altering the feet of the Kickr ever really had a chance of success. The front of the bike is not anchored at all, of course, so when I am really mashing the pedals for a stiff uphill (which is where I think one would see the most side-to-side stress), the sensation of having the front of the bike relatively free and the back of the bike much more rigidly fixed is very unnatural. It’s not as though Wahoo could have made this product much better and didn’t, this type of trainer architecture just seems to have this limitation that the back end of the bike is sort of anchored to the floor while the front is free to move, and I don’t see how one can really get around that.

    Unless you have the Saris trainer platform, maybe. That thing seems prohibitively expensive to me, but it’s very existence suggests that the engineers over at Saris recognize this problem with the trainer architecture and are betting company R&D money that the best way to fix it is to put the entire assembly on top of a movable platform.

    The Saris training platform retails for $1,200. If you save money by not buying the Kickr AXIS Action Feet, then that cost is a mere $1,120, which still feels a lot like twelve hundred dollars.

  • A walled garden — with zombies

    A walled garden — with zombies

    Well, after reading more about the psychology of free-to-play games, I’ve finally given up Sim City BuildIt once and for all (… but probably not for long). (For the record, SCB wasn’t by any means the worst offender in the free-to-play world, but it’s an enormous time-suck nonetheless). However, after being subjected to maybe a hundred online ads (sitting through online ads is a shortcut to certain goals in the game), there’s one image that still stuck in my mind:

    This is a scene from the ad for a game called “Age of Z” (or, at least I think that’s the one). From what I’ve seen in the ads, I can tell you that this game involves killing many zombies and building your home territory (which, I believe starts as a reclaimed junkyard) into a thriving city.

    This image, which appears near the end of the ad and seems to show a pretty well-established city bordered by a tall wall topped with machine gunners who fire non-stop into approaching waves of zombies, always (at least for the few seconds the scene appears) killing enough to keep the leading edge of the wave at bay.

    (Aside: it’s curious that the wave of zombies is squared off the way the city is. You’d think that the shape of the zombie wave would be dictated by the firing arc of the machine guns, in which case it would have the shape of a square with rounded corners. But I digress…)

    Welcome to America, circa 2020

    Maybe I’m reading too much into this, but this scene strikes me as a metaphor for the way many Americans view their world? Inside the walls, it’s a pretty nice place. Let me call your attention to a few details:

    The buildings inside the compound have strikingly appealing architecture. They have landscaping, paved roads, sidewalks. This particular building seems to have advertising and a neon sign. At the moment, no one seems to be on the streets because they are all on the wall shooting zombies, but presumably at some point at least some of them can climb down and enjoy maybe a movie or an art show or something.

    Outside, though, there are waves and waves of zombies, coming to… well, I don’t really know. Eat everyone’s brains? I’m not really a zombie expert, but I think it’s safe to say that the zombies pose a threat to the resident‘s lives, or at least their way of life. They are storming the walls, and it certainly seemed to imply that if they were ever to make it through, well, that would be the end of civilization.

    Frankly, that’s how I think a lot of people see America today. Remember that couple in St. Louis who pulled guns (including a machine gun, if you can believe it*) on Black Lives Matter protesters who walked down their private road en route to a demonstration? What a scene! Rich people standing in their beautifully manicured lawns, staring down the barrels of their guns at outsiders who had literally come through the gates. I can’t help but wonder if, after the protesters dispersed and the guns were back in the locker, those two defenders of liberty and freedom went back to playing their game of Age of Z.

    Home with security system
    From another game in the series. The homeowners are enjoying a cookout in their front yard while the automated defense system slaughters the zombies beyond the fence.

    OK, I think I’ll stop now. I’m not really trying to get political with this blog, but I do wonder if I’m the only one who looks at this game and sees the “defending our way of life” fantasy fairly obviously embedded in it. If many video games are a form of wish-fulfillment, what does it say when our wish is to live in a nice place we can call our own and open fire on anyone who tries to get in? Castle Doctrine as escapist entertainment.

    In any case, it’s not a game for me. I’d rather be flinging birds at green pigs and their absurdly poorly built homes. Though I have to confess that I do wonder at what point the birds and pigs really should just sit down and talk. Where does it end?


    * And of course you can believe it, which is pretty awful in and of itself.
  • Possibly proving you’re an idiot

    Possibly proving you’re an idiot

    There is a game called Homescapes whose ads subject you to an endless loop of an animated hand attempting —and failing— over and over, to solve a simple logic problem.

    Homescapes screen

    There are tons of games like this out there, each of which asks you to manipulate a series of gates so that your nemo-fish escapes a shark, your adventurer gets the gold, your sheep escape the terminator-like advance of a combine harvester, or whatever. It doesn’t really matter. There are gates, there’s something you want and something you don’t want, and your job is to manipulate the gates to avoid disaster.

    Another thing that these games all have in common is an animated demonstration of how to manipulate the controls. And they invariably show you how to do it wrong. The wrong switch gets tripped and the lava falls on the fish, or the toxic sludge drenches the homeowner or whatever. It is, frankly, infuriating to watch. Over and over again, the disembodied hand moves the lever that obviously spells doom for the sheep/fish/damsel, and you find yourself thinking, “Move! Let me do it.” It’s almost if it’s by design.

    I haven’t actually played any of these games, mostly because it would feel like giving in. So, I say “sorry, little fish, good luck with that lava.” I just can’t afford to get involved with what is clearly someone else’s problem.

    I do have questions…

    Speaking of other people’s problems, the winner in that category has to be the poor guy who lives in the game “Homescapes”. That’s him in the picture above. The disembodied hand is clearly tasked with getting the fresh (blue) water into the sink and avoiding the disgusting, toxic water. What I want to know is, how did this house get a certificate of occupancy in the first place? How can it be to code to have the fresh water and the toxic water flowing through the same pipes? Clearly, even if the disembodied hand can figure out how to drain the toxic water from the system (it can’t, by the way) the fresh water has to run through the same pipes. I certainly wouldn’t be washing up with that water after knowing where it’s been!

    And how did that toxic water get there in the first place? Was there an architect who sat down at his blueprints and said, “we’ll keep the toxic water up here, and attach it to the sink and the fresh water. That’ll save us some copper!”

    The whole setup reminds me of the Schitt’s Creek episode “The Drip”, in which Johnny Rose is awakened by having “brown sewage water” dripping from the ceiling into his bed. What struck me as odd is that the Rosebud Motel is only one story. If the water was indeed sewage water (which seems to be implied, though it’s only Johnny’s conjecture), why would it be above them? That would mean that somewhere in the Rosebud there’s a pump that sends sewage up, not common except in basements and other subterranean areas. (Anyway, the show gets a pass because it’s hysterically funny, but some people notice things like that.)

    Only 5% Can Solve This

    As if watching someone fail over and over to solve a very simple logic problem isn’t enough, the ads want to make sure that you’re well and truly on the hook. So it ends with this phrase: “Only 5% can solve this”. Now the gauntlet has really been thrown down. Now I’m thinking, “Really? Only 5% (of people, I’m guessing) know not to drop the gas can on top of the kitchen fire? I must be some kind of genius, because that occurred to me right away!” Somewhere out there, no question about it, there’s someone who downloads this game just to prove to the world (as if the world is watching and this isn’t just the spotlight effect) that they’re in that elite 5% of thinkers. Me, I’m too smart for that. Besides, I’m too busy playing Sim City BuildIt.

    Sim City BuildIt: The Tar Baby for Completionists

    You may wonder where I’m seeing all these ads for mobile games. Why, I see them when I’m playing a mobile game, of course! The one that I have sadly fallen victim to is Sim City BuildIt which is, as far as I can tell, the modern incarnation of the much-loved Sim City.

    It’s sort of “Sim City Lite”, though. There is much less strategy as far as I can tell. Because you can move things around easily and you get refunds on things that you’ve built but now want to bulldoze, you don’t really need to think ahead. Also, there seem to be many fewer options you have to influence the outcome of your city. Basically, you build stuff, and the stuff you build generates money so that you can buy the stuff you can’t build. It’s actually really basic, but it’s a total trap for completionists like myself.

    See, I’m almost ready to send the cargo ship at my port off to some far off land. I just need to load one more shipment of cabinets onto it. Of course, to make a cabinet, I need lumber, so I have to load up my furniture factory with lumber. Where does the lumber come from? From wood, of course. I need to make sure that the building supply store has enough wood (which, in turn, comes from a factory). Each of these stops has a finite number of items that can be put in the queues, and production times that range from minutes to hours. It’s an endless list of cascading dependencies, and the more you accomplish, the more complex the items you need to make become (oh, the days in the beginning when you could just dump a bunch of raw metal onto a building site and get a house!). You can, of course, pay real actual money to speed up the process (and it’s that feature that makes the game “free to play” because it subsidizes all of the development costs), but that feels like cheating. No, I’d rather pay in time, lost minutes and hours waiting for that hunk of cheese to be finished at the farmer’s market so I can get it over to the fast food place to make cheese fries. Seriously, though, it’s enough that I’m giving over so much time to a game, but I still can avoid becoming a whale for free-to-play apps.

    Easy to quit, I’ve done it many times!

    This morning I deleted the Sim City app from my iPad. Of course, I’ve done that a few times before so it’s hard to know if this is really it or not. At this point, though, I’ve spent enough time in the game that it has gotten almost insufferably repetitive, and each time I quit I feel a bit less pull to go back. Of course, the city itself (”Buddyton”, if you were curious) lives in the cloud, so all I have to do is download the game again and run through the tutorial before I’m back to tending to my residents complaining that I really need to build that solar farm because the coal plant is killing them.

    So, for now, I’m done with that stupid game. Will I ever go back? I might, but if I do I probably won’t say, because all that would do is confirm that I actually am as easy to manipulate as they think I am.

    (Incidentally, I’m not including links to any of the games I mention here. You just don’t need them. You’re welcome.)


    (PS: Apologies to anyone who are offended by the use of the phrase “tar baby”, which in recent years has been regarded by some as a derogatory reference to Africans (or Maori, Wikipedia tells me). Hopefully from context you can see that mine is not a racial commentary of any kind. Frankly, I was hesitant to even use this idiom, but I don’t know another that captures the meaning, and writing “a problem that is exacerbated by attempts to struggle with it, or by extension to a situation in which mere contact can lead to becoming inextricably involved” is a little wordy.)

  • Zwift Century vs. Actual Outdoor Century Ride

    Zwift Century vs. Actual Outdoor Century Ride

    Which is harder, a 100-mile century ride on the road or a 100-mile century ride in Zwift? Is zwift harder than riding outside? Riding 100 miles isn’t particularly easy even under the best circumstances, and involve many hours of cycling, but there’s definitely a difference between Zwift and riding outside. Having done both, I thought a quick comparison might be of interest to someone who has done one and is contemplating the other. This isn’t a scientific comparison, and I don’t claim that I’m an authority on Century rides, but I think maybe I can provide some insights…

    Riding the centuries both in the real world and online

    The Road Century

    For me, at my level of fitness and in the moderately hilly area I live in, a road century is about a seven-hour affair, when rest stops are factored in. I wrote about my first and second centuries in this blog, and I found the experience to be fairly similar in both. I was better prepared for the first one, but the second was easier, and in the end they both felt like they took more or less the same effort. Anyway, please check out those blog entries if you haven’t done a road Century and want to hear a little more about that experience.

    The Zwift Century

    The Zwift platform (along with technologies such as the Wahoo Kickr and Climb) does a lot to bridge the gap between riding on, say, rollers and riding outdoors. It’s certainly not the same experience, though, and after having done a metric century on Zwift, I was curious to see what the full Century experience would be like.

    Well, when I said I was curious, I mean I was curious in the sense of “I wonder what that would be like?”, not in the sense that I really planned to find out. Still, as a completionist, that black Zwift jersey —exclusive to those who’ve done a 100 mile ride— did beckon to me. Then again, I knew that even if it was easier it was still going to be several hours on the trainer, and that part wasn’t terribly enticing.

    Finally, fate intervened, and the indoor Century plan was back on. The Main Line Animal Rescue bike event went “virtual” this year (2020), and they moved it up to June to boot. Although this is the event for which I do all of my fundraising, I have to admit that this year I nearly sat it out. I was getting tired of all of the usual outdoor events being canceled or converting to “virtual” events (“virtual” basically means “do whatever you want to do”), and with the local bike club canceling their group rides I was really having trouble finding any motivation.

    There was about a week to go before the event when I realized that if I did take a pass this time, I would certainly regret it when October rolled around and there wasn’t a big bike event fundraiser for me to get involved in. After all, the dogs and cats still needed care, and with so many people out of work and/or afraid to leave their homes, it hasn’t been a great year for fundraising in general. So although I usually spend a couple of months fundraising, this time I had a week and I had to figure out what to do as my virtual event.

    My first thought was to do a Century ride in Zwift, mostly because it seemed like a kooky idea that would appeal to donors and also felt like the sort of thing that wasn’t really as hard as it sounds. And I hadn’t really trained for this, so I was definitely looking for something that wasn’t as hard as it sounds!

    Back to Fuego Flats

    At the risk of suffering an even greater level of boredom than I experienced in my metric century, I decided that my 100-miler would be done on a route called “Tempus Fugit” in the Fuego Flats area of Watopia, Zwift’s main bicycling paradise. Fuego Flats is, like it sounds, just about completely flat, with grades ranging from -1% to 2%. There are no stop signs, no stop lights, no traffic (except other bicycles and runners that you cannot collide with) and no weather except the weather in my basement. This should be just about optimal for a long ride.

    Unlike the metric Century Zwift ride, I opted not for the TT bike but for my regular (Zwift) bike, the Trek Madone with the Zipp 808 wheels. My thinking was that on a Sunday morning (particularly with most of the world still in pandemic lockdown and riding indoors) there would be a lot of other cyclists on the route and it wouldn’t be so hard to find another person or two to draft off of. Also, since the TT bike does not benefit from the draft and you cannot crash into other bikes, when you’re riding the TT bike the others on the road are completely irrelevant, and that was just a little more boring than I was ready to deal with. I am not entirely sure whether riding a TT bike or a bike like the Madone in the draft is faster, but did try a little experiment in the week leading up to this ride and I believe the regular bike in the draft is faster.

    As it turns out, on the day of the event I got even more help than anticipated. My brother joined me on the ride and rode the first segment (the first forty miles) as my domestique, so I always had someone to draft off of. That was, predictably, my fastest segment, averaging somewhere between 23-24 mph. Nowhere in the real world have I ever gone that fast for that long. I’ve never had the opportunity to cycle in a Fuego Flats type of environment with people to draft off the whole way, so I have no way of knowing whether I’d be able to pull off speeds like that in the real world, but suffice to say this seemed like pretty much ideal circumstances.

    Speed and output graph
    Speed and output for the Tour of My Basement

    I took a ten minute break at the 40 mile mark, where I lost my domestique (strangely, he had other things to do that day than sit in his own basement and spin, but I thank him greatly for the help). I re-started much the same as I had left off, but to stave off boredom I started watching one of the ESPN 30 for 30’s (the Lance Armstrong one, naturally. Spoiler alert: this guy has no self-awareness). Since I couldn’t watch TV and try to find people to draft off I switched then to the TT bike for the remainder of the ride. Slower than the Madone had been, but probably faster in clean air. You can see from the chart that my speed drops off noticeably after the 40 mile mark, but I can’t really say how much of that is aero and how much of that is just good old fatigue.

    The Mile 70 Wall

    I have noticed that on each of the Century rides I’ve done there’s a psychological barrier at the 70 mile mark. Miles 70-80 are the worst, and although I am not entirely sure why that is I suppose it is because at that point I’ve been riding long enough to be feeling sore, but I’m not close enough to the end to start focusing on my post-ride meal(s).

    Just like the outdoor centuries, the mile 70 wall was still a thing. I didn’t really contemplate quitting as I have done before, but it is definitely the psychological low point of the ride. I had decided on breaks at 40, 70, and 90 miles (and I was happy later with those choices) to give myself a little break before the stretch at 70 miles, and I’m happy I did. I grabbed myself a bread roll and started rationing my Bloks. I had one GU left over for this ride, but it was one of the chocolate outrage ones, and those things are like candy and best saved for the end of a ride.

    The break at mile 90 was similar to the last rest stops on my outdoor Centuries, just long enough to reset. At that point in a ride, it’s pretty hard to get re-started, so you don’t want the break to be too long. Plus, at that point you’re only 10 miles from the end, and I was definitely ready to be done.

    As the graph shows, I was gradually slowing down. This ride is a little over 9 laps of Tempus Fugit, I think, and Zwift gives you a time for the lap (1/2 lap, actually) so I was quite aware during the ride that my last few laps were each about 2-3% slower than the one before. I was slowly running out of gas. Additionally, although the grade on the route only varies between -1% and 2%, at this point in the ride I didn’t even have to see the screen to know what the gradient was. When I hit the 2% section I thought to myself “oh, no, the hill again!”

    But then, with fairly little fanfare (just the banner announcing that I’d gotten the badge for the hundred mile ride, which Zwift calls the “No Big Deal” badge), it was over.

    Badge unlock screen

    So, now the question you’ve been waiting to be answered…

    Is riding a Century in Zwift harder or easier than riding a Century outside on the road?

    Based on my limited experience, I’d have to say it was easier. Definitely easier, and for one major reason: because there are no stop signs, stop lights, blind corners, traffic, or any other reason why you’d need to stop, your average speed in Zwift will be way faster than anything you could achieve on normal roads. In fact, my time for the “Tour de Mon Sous-Sol” as I call it was more than an hour faster than my fastest outdoor Century. After five plus hours on the bike doing this, I was very happy to not have to ride for another hour or more. Plus, my ride was climate controlled and I had complete discretion over the rest stops, etc. (and my wife came down every now and then to take photos for our social media posts — this was a fundraiser, after all!)

    All of that said, if I were properly trained up I think I would pick the outdoor Century every time. The indoor ride was boring, and I don’t think it would have been significantly less boring if I hadn’t chosen to do 8 or 9 laps of Tempus Fugit. Outdoors there is scenery, navigational challenges to exercise your mind, comraderie, all the things that make cycling fun. Plus, this indoor century was almost completely in the saddle, and it is considerably less comfortable than the variability you get when riding outside. (I’ve spoken in earlier posts about the way the bike is clamped to the trainer and the unnatural feeling that results.) I’m very happy to be a Zwifter, but it’s still second best to riding outdoors.

    Final Thoughts after the Zwift Century

    In the end, I raised $1060 for Main Line Animal Rescue, which I was super-excited about. I even had donors who found the fundraiser through this blog! It’s a great feeling to be able to help out the dogs and cats of MLAR, so on that account alone it was definitely worth it.

    Plus, I now have the coveted black Zwift jersey. My avatar is never going to take it off.

    The coveted black Zwift jersey
    Rocking the Zwift Century kit
  • On badge addiction

    On badge addiction

    Badge Addiction – (noun): an irrational fixation on the pursuit of intangible awards or the mental illness and compulsive behavior resulting from the dependency.

    The phrase “gamification” was coined in the not-too-distant past, to describe the introduction of game-like elements (most notably, achievements and awards) into everyday activities. As a result of gamification, ordinary people like myself can bury themselves in digital medals and badges. While satisfying on at least a superficial level, there are a few gamification fails out there I’d like to rant about for a minute.

    Silver Medal: Peloton’s Seasonal Challenge badge

    My vote for the least satisfying in-game fitness badge is Peloton’s seasonal challenge badge. The seasonal challenge involves doing a Peloton workout (of any kind) every day for a given month. Why is that seasonal? Not sure. But that’s the topic for another day.

    The reason why I think the seasonal challenge is the least rewarding of all the badges is that for all but the last day of the month, you are greeted with the message “unearned” whenever you view the challenge. The badge remains unearned until you complete a workout on the last day of the month. Only then is it earned, and you can bask in the glory for the rest of that day, until the challenge is over and the badge ends up in your badge closet.

    Look at it this way: Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Unearned. Earned. The end.

    So, you stare at “unearned” for twenty-nine days and then you get one day to see the word “earned” — that is, if you log back onto Peloton after finishing your first workout of the day. If you just do the one workout, then you probably never see the “earned” message, and depending on the workout you may not see the badge in your workout summary for the one workout. Besides, the workout’s over, time to move on.

    I suppose you can go to your badge closet to reminisce about these old challenges, but even I don’t do that. For the sake of research for this post, I just glanced into my Peloton badge closet and counted 1,707 badges. Is that a lot? I really don’t know how it compares to other people, but it sounds like a big number. Looking at my Apple Watch achievements, it seems I only have accumulated 1,292 of those. I’m not an extraordinary athlete by any stretch of the imagination, but I have piles of badges. (In the early days of Peloton, you got a badge for three consecutive workouts, and then you got that badge again if you did a fourth, and then again if you did a fifth — plus the badge you get for doing five in a row. Do six in a row and you get two badges. As much as 1,707 sounds like a lot of badges, I was positively swimming in them before the algorithm changed a year or two back.)

    I have badges for Black History Month, Hispanic Heritage Month, Pride Month, Women’s History Month, and all sorts of other clicktivism badges. Trouble is, as much as I’d like to think I’m striking a blow for social justice when I ride my exercise bike, I’m having trouble seeing the connection.

    Gold Medal: Strava’s Global challenges

    What might be the least motivating motivator out there is Strava’s monthly global challenges. I got an email yesterday, for example, congratulating me on the “May Cycling Climbing Challenge”, awarded to anyone who climbs some distance (I think it’s 7500m). “Nice work!” it said, before informing me that my rank was #25,696 out of about 310,336 people. Now, I guess I should be proud that I seem to be in the top 10% or so, but I am having a hard time getting over the fact that more than twenty-five thousand people have accomplished more. That’s four times the population of the town I live in. Way to keep me humble, Strava!

    The strange thing about all of this gamification is, even though I don’t think I see any value in collecting all of these virtual badges, I really can’t deny that I’m motivated by them. The gamification of workouts has been a strong driver for me, and I seriously doubt that I would have been able to integrate regular workouts into my daily routine for the first time in my life if it hadn’t been for the badges.

    There are certain phenomena in behavioral economics, such as anchoring, that have been proven to exist even when they’re fully exposed. That is, you can be fully informed about a bias and yet still be subject to that bias. It seems that badges fit that category (at least for me). Even though I know the badge is completely made up, not worth anything, and completely ephemeral, I will get up early in the morning and sweat for hours to get it.

    Although I want to think that I am smarter than all of this, evidently I’m not. At least it’s good for my health.

  • Replacing Peloton Crank Arms

    Replacing Peloton Crank Arms

    Can I replace the crank arms on a Peloton bike?

    Yes, you can, but you can’t just substitute your own crank arms (as you can with the pedals, cleats, or shoes). The Peloton crank arm on the left side of the bike is fairly conventional, but the one on the right is welded to the plate that is bolted to the drive wheel. I imagine that only a Peloton part will serve.

    How do I replace a Peloton crank arm?

    Peloton used to have a video explains how to change out flywheel bearings, a process that includes pulling one of the crank arms, but that video became private (not sure, except that with the new bikes, it seems you can remove the drive belt cover without removing a crank arm.

    I located this user-provided video that demonstrates the process. Needless to say, this isn’t official Peloton instructions, but for all of you right-to-repair types, you know what you’re risking. You will need a 8mm Allen wrench and a crank arm puller. The process is the same as it would be for just about any bicycle, so if you’ve done one of those, this should be familiar.

    Will this fix the problem I’m having with my pedals?

    I wrote a previous blog post regarding broken Peloton pedals, in response to what seemed to be a rash of broken pedals back in 2018. Although not much seemed to have come from “pedalgate”, the post still gets comments from users who have problems with their pedals. It seems that if you have problems with your pedals detaching from the bike, it could be one of three issues:

    1. The pedal breaks at the post. This is the issue that inspired my earlier post, and if this happens to you it seems likely that you will have to replace the crank arm. If the pedal post actually shears off, the broken piece will remain in the crank arm, and you likely cannot remove it with a wrench. (If you can remove it with a wrench, then you can replace the pedals without removing the crank arms).
    2. The pedal falls out of the post. Though an uncommon occurrence, pedals can work their way free. If this happens, you should be able to put the pedal back on and tighten (15mm wrench, tighten to 25 ft-lb).
    3. The pedal was cross-threaded. If this happens, the pedal will fall out, and you will not be able to reattach it. It is necessary to replace the crank arm. You’ll know the difference between this issue and #2 above because you should be able to see and feel (watch for sharp edges!) the threads in the crank arm. If the hole in the crank arm is more or less smooth, the threads are gone and you will not be able to attach a pedal.

    EVERY 3 TO 5 RIDES: Tighten any loose pedal with the included 15 mm wrench. Pedals should be tightened to 25 lb-ft of torque. Turn clockwise to tighten the right pedal and counterclockwise to tighten the left pedal.

    — PELOTON owner’s manual